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Hand of fate ordeals board game geek
Hand of fate ordeals board game geek









hand of fate ordeals board game geek

They do come from Campaigns that have the players bustling around the map with a time limit, but being able to acquire cards without needing to stop to end your turn right after sounds like a strong enough ability to me.Ĭ) I've been playing it as: " Sure, why not?" but I haven't personally come across a scenario where I wanted to replace my weapon before the combat round (I can see a few times where you might want to do that).

hand of fate ordeals board game geek

so I pretty much just House Rule it.Ī) I personally would allow Knight's Favor to work with both the Dealer's Row and Flourish Deck due to its lack of specification.ī) Because these are cards that seemingly allow you to acquire from the shop outside of the Acquire Step, I'm going to encourage that the Acquisition Restrictions applies. I find these cards are just vague and unique enough that I'm not sure there are any similar cards to compare it to. (A) is it just cards from the dealers row(favor)? (B) are you limited to the cards allowed by the location you are at? (C) can you replace an equipment with something better during combat if drawn during strike bonus? (D) if drawn during a push during combat and you replace your weapon, if you used your weapon to assign damage can you then use the new weapon for assigning damage again?" Tip the Odds is also another Attack Card example where I might activate its ability before discarding it to Fatigue.Ģ) "Knight's Favor,and Manifest the description is very vague.

hand of fate ordeals board game geek

Even when Intimidate gives you enough Effort to keep your Attack Cards bound to your weapon you're not forced to spend your Effort to keep them bound. Since you can play cards at any time outside of Combat ( ) I would interpret that you should be able to to play Intimidate before the end of your Fatigue Step. Most of these are pretty much the same questions that I have, so I'm not sure how good my answers will be.ġ)" if i have 2 cards equipped to my weapon at the start of my turn, can i play intimidate and gain the bonus effort from the ability, then choose not to pay the upkeep for my fatigue discarding the cards attached to my weapon?"











Hand of fate ordeals board game geek